The Creation of FINAL FANTASY XIV: Shadowbringers

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If you’ve played FINAL FANTASY XIV: Shadowbringers, then you might have found yourself wonderinghow in Norvrandt did they make this?
It is the biggest expansion to the game yet, full of new areas, new battles, new races, new music and one of the most acclaimed stories from the FINAL FANTASY series to date. Now you can learn how it came to be.
In our movie documentary series – The Creation of ffxiv data centres: Shadowbringers – the programmers take you behind the scenes. Over the course of six episodes, they talk about each and every aspect of the game, from the story and sound, to the critters and battle style.
It’s a fascinating look behind the scenes and a must watch for any fan:
Episode One: Telling a Tale

The very first episode of this series examines the unbelievable story of Shadowbringers.
The expansion is packed full of richly detailed lore and also an acclaimed narrative – but how did it come together? Learn from the creators themselves, including:

The region of Norvrandt supplies the main setting for Shadowbringers. It is a large, varied place, packed with unforgettable sights unlike anything else in the sequence.
The next installment looks at the way the artists and designers approached the creation of the new world, and includes interviews with:

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Things get fashionable in Episode Three, with a look at the invention of the Hrothgar and Viera races, designs for the equipment and how the team approached key personality redesigns such as Y’shtola and Urianger.
It has interviews with some of the top artistic ability in the game, including:
Ayumi Namae (Character Concept Artist)

Episode Four: Making the Monsters
What will a FINAL FANTASY game be without its menagerie of menacing creatures? Shadowbringers features some of the most visually gorgeous enemies in the show thus far – particularly directors such as Titania and the Voidwalker.
Episode Four delves deep into the design of those creatures, with the help of:
Shinya Ichida (Art Team Lead)

Yusuke Mogi (Lead Character Concept Artist)
Episode Five: Spawning the Sounds
If you are a lover of the Shadowbringers soundtrack (also to be honest, who isn’t?) then Episode Five will be music to your ears.
It targets every element of the audio design, with comments from:
Masayoshi Soken (Sound Director and Composer)
Go Kinuya (Sound Designer)
Episode Six: Building the Battles
Ever wondered how to design a battle encounter in an RPG? That’s one of the subjects discussed in Episode Six.
The group talks about how to keep combat intriguing on repeated playthroughs, designing key battles, including the NieR raid collection, and also the way to create Ultimate problem… ultimate.
The devs also go over the Trust System, which allows NPCs join you into dungeons to help out in battle. The episode features interviews with:
Masaki Nakagawa (Lead Fight Content Designer)
Tsuyoshi Yokozawa (Lead Battle System Designer)
We hope you enjoyed this fascinating look inside the evolution process. If you’ve yet to encounter Shadowbringers – or maybe ffxiv data center split Online as a whole – that the game is currently on sale with 50% off (until April 17, 2020).
For the full experience, you should choose the ffxiv world status Online Complete Edition, which contains the initial campaign and all expansion packs, such as Shadowbringers.
If you have already played the base game, you can purchase the Shadowbringers expansion – it is also currently 50% off.